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Old Sep 14, 2005, 02:01 PM // 14:01   #61
Ascalonian Squire
 
 
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/not signed

Proper communication and teamwork can easily fullfill and surpass what is intended by the requested feature. Any feature that detracts from the need of intended and proper interaction between a group is counter-productive to the purpose of guild wars, which is that only those teams with razor sharp teamwork skills can rise to glory. Those who find this as a necesary feature should probably learn to communicate, its not hard.
This would make the use of cookie cutter team builds even more common, since it would lower the minimun skill requirement (of the players) to field them efficiently.

As for those who consider this for pve only, I believe that both teamwork and communication should be every bit as important for the advancement in pve as it is in pvp. MMOs are social interaction games, and ppl should be enticed to communicate as much as possible, the proccess should be the least artificial and automated as it can possibly be, so as those who don't feel necessary to communicate are punished by not being as efficient as they could be.

You want to know when your team mate is gonna run out of energy? know his build as he knows it, learn his tactics and see before hand the moment he hes gonna require help. He should tell you if the enemy is using energy draining.

You want to know when your team mate is hexed or in a condition? Pay attention! Being a monk is not to stare at red bars, this is a begginers tactic. Skilled monks are aware of what the enemy is doing, either by themselves or by proper team communication. In the peak of true "l33tness", as some call it, hexes and conditions don't last a but a mere seconds before being shattered, smited or removed. They ARE visually noticable you know, those black auras?, those weird effects around that guy?

Now, I realize I may seem to be an elitist, but I'm tired of games being "dumbed down". It's depressing and makes them boring.
I like the way it is right now, to say "hey, whatch out, that guy is shattering enchantments!", "Cover me!, I'm out of energy" or "Backfire on me!". If the battles were to become even a bit more silent, more mechanic, a very important part of what makes them enjoyable would fade away.

Now, after reading all that, be free to do as you wish. Just tought I should put another perspective to consider.
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Old Sep 15, 2005, 06:29 AM // 06:29   #62
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im signed on the first one, not the second. btw, are statuses currently transfered to other user's computers? cus if they arent, and they make it so they will be, i foresee hacks or something coming...
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Old Sep 15, 2005, 03:16 PM // 15:16   #63
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/signed
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Old Sep 15, 2005, 06:23 PM // 18:23   #64
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:shivers:

/signed


oh hell yeah!
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Old Sep 16, 2005, 05:04 AM // 05:04   #65
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does a.net respond to popular demand?

Last edited by Digitalblast; Sep 16, 2005 at 05:08 AM // 05:08..
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Old Sep 16, 2005, 06:34 AM // 06:34   #66
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I love the idea. Especally the energy bar. Teams shouldnt have to ctrl+shift there energy bar just to get ignored from the all of the action going on around them.

For showing conditions and enchantments, Id add a little more to the challenge of it.

-When a player calls a condition/hex, there is an attention getting symbol by thier name.
-Once you selet there name, you can see what they called under your target bar.
-If they call something new, it replaces the last thing they called.
-When a player calls an enchantment on themselves or one they are casting on an ally there is an different attention getting symbol by the name of the person they cast it on.
-Once you selet there name, you can see this enchanment plus any condition/hex that that target has called under your target bar.
-If you call a new enchantment on the same target or the player calls a new one, it replaces the last one called.

I really like your idea.
However, Id hope to keep some of the responesably of getting the proper information out, up to the player.
This could help clear up the space in the team window, add to the challenge of corrdination of team work, but still provide teams with easy information thats high priority or important.

Because covering vital enchantments/hexes that have large recast times is important, I wouldnt say that removing called stuff should be any easier. But the addtional information could help you to react accordingly to the situation.
Maybe in the next expansion, new skills could be added that would allow for specific removal and proper counters for those skills.

Example:

Flu (curses)
For 8-24 seconds Flu is spread to nearby foes. The next hex that would have been removed Flu is removed instead. When Flu ends foe is diseased for 3-15 seconds.
Cost: 15 | Cast: 3 | Recast: 30

Last edited by Goonter; Sep 16, 2005 at 06:37 AM // 06:37..
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Old Sep 16, 2005, 10:18 AM // 10:18   #67
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flu sounds like Disease.
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Old Sep 16, 2005, 10:30 AM // 10:30   #68
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version #1
/signed
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Old Sep 18, 2005, 10:11 AM // 10:11   #69
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/signed as to the energy bar.
/hellfreakingNO to the millions of icons.
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Old Sep 19, 2005, 05:02 PM // 17:02   #70
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bump for anet to see.
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Old Sep 19, 2005, 05:05 PM // 17:05   #71
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/signed and /signed
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Old Sep 19, 2005, 06:22 PM // 18:22   #72
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I've missed this feature ever since I started playing, so /signed indeed.
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Old Sep 19, 2005, 11:19 PM // 23:19   #73
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I agree with Matiasdu. This is just dumbing down the game. Having more stats on the screen just create more distraction from the actual actions. Personally, I wish ANet had dispensed with the health bars too and balanced the game without it. As it is, when you're a healer, you end up staring at the team window all the time, as that's the only way to react quickly enough.
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Old Sep 19, 2005, 11:30 PM // 23:30   #74
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/signed I barely look at my own health/energy bars, I just look at my party window

This'll help with my issues of running out of energy and going 'what happened?'
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Old Sep 20, 2005, 12:01 AM // 00:01   #75
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/signed as long as we have an option to turn it off. This would be quite useful for my necro to see if anyone needs an energy boost, but I wouldn't need it for my W/Mo.
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Old Sep 20, 2005, 12:32 AM // 00:32   #76
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Quote:
Originally Posted by Digitalblast
does a.net respond to popular demand?

Actually, yeah, unless it goes against how they want their game to be. If they want to require communication for teammates to know each other's energy and hexes, then they left that info out for a reason.
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Old Sep 21, 2005, 04:03 AM // 04:03   #77
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/signed
Yes this is what we need nice editing BTW
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Old Sep 21, 2005, 04:06 AM // 04:06   #78
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/signed

nice Idea, hope anet makes it a reality.
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Old Sep 21, 2005, 04:30 AM // 04:30   #79
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/signed for the energy bars. Save a little time with the ctrl+clicking every 10 seconds...

For the hex/condition icons... I can see where it would be nice. No more worrying if Soandso still has a certain buff. But, make it customizable (can turn off any part of the interface) so I can have only HP/EP if I want.
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Old Sep 21, 2005, 04:38 AM // 04:38   #80
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dont like the condition and hex stuff, it really lowers the need to communicate. As a team game, I would think that it would be pretty stupid to not have to talk at all. The energy bars are okay I guess, saves you the half a second it would have took to ping your energy bar.
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